Format descriptions

Build a 40 cards deck using 6 boosters packs. You may add as many basic lands as you’d like (provided). 1v1 best of three.
5 Round events
15 Match Points: 18000 Prize Tickets
13 Match Points: 11000 Prize Tickets
12 Match Points: 4000 Prize Tickets
10-11 Match Points: 2000 Prize Tickets

Each team builds three 60-card deck using 12 boosters packs. You may add as many basic lands as you’d like (provided). Using the Commander rules 1 of 1. Emperor is a casual multiplayer format for Magic: the Gathering played by teams of three players. Each team has one “emperor”, who is protected by the other players on their team. If an emperor loses the game, their entire team loses. More details here

2 Rounds: Prizes: 1500 Prize Tickets per player/round

Constructed format using the Commander rules
Emperor is a casual multiplayer format for Magic: the Gathering played by teams of three players. Each team has one “emperor”, who is protected by the other players on their team. If an emperor loses the game, their entire team loses. More details here

2 Rounds: Prizes: 1500 Prize Tickets per player/round

For Full Box Sealed, you build a 60-card deck from 24 Baldur’s Gate booster packs. Additionally, you may add as many basic lands as you’d like (provided). Build time is about 1hour. Multiplayer.

2 Rounds: Prizes: 1500 Prize Tickets per player/round

In the Grand Melee each player competes against each other as individuals.
Range of influence 1.
Attack Left rule in place.
Each player will receive 3 Commander Legends Baldur’s gate booster packs. If a player loses, that player gives a pack he/she has to the player who defeated him/her. A player who knocked down more than 2 players will receive a bonus booster pack.

Check CR:807 for detailed Grand Melee rules.

4-player pods. At the beginning of each round, players will pick a new Planechase card. Each card will change the rules of the game for that round.
Example: Horizon Boughs : All permanents untap during each player’s untap step.

2 Rounds: Prizes: 1500 Prize Tickets per player/round

Commander Format: Each team builds two 60-card deck using 8 boosters packs. You may add as many basic lands as you’d like (provided). Best of one.
Two-Headed Giant is a fun multiplayer format where two-player teams battle against one another. Each team takes actions as a team rather than individually. Some rules for Two-Headed Giant differ from other multiplayer formats.

3 Round events (per player)
9 Match Points: 3200 Prize Tickets
7 Match Points: 2400 Prize Tickets
6 Match Points: 1600 Prize Tickets
4-5 Match Points: 1200 Prize Tickets
3 Match Points: 800 Prize Tickets
0-1-2 Match Points: 500 Prize Tickets

Each team builds two 40-card deck using 8 boosters packs. You may add as many basic lands as you’d like (provided). Best of one.

Two-Headed Giant is a fun multiplayer format where two-player teams battle against one another. Each team takes actions as a team rather than individually. Some rules for Two-Headed Giant differ from other multiplayer formats.

3 Round events (per player)
9 Match Points: 3200 Prize Tickets
7 Match Points: 2400 Prize Tickets
6 Match Points: 1600 Prize Tickets
4-5 Match Points: 1200 Prize Tickets
3 Match Points: 800 Prize Tixs
0-1-2 Match Points: 500 Prize Tickets

At the beginning of each players turn, that player draws back up to 7 cards and during their turn they can play an additional land.
Prizes: 2000 Prize Tickets per player

Two-Headed Giant is a fun multiplayer format where two-player teams battle against one another. Each team takes actions as a team rather than individually. There are some rules for Two-Headed Giant that differ from other multiplayer formats:

Each team has a shared life total that starts at 60 life.

If a team has 20 poison counters, they lose the game.

If any 1 commander does 21 points of combat damage to a team, that team loses the game.

A team may not use the same commander twice.

Each team takes their turn together, meaning they draw as a team, attack as a team, block as a team, and go through all phases of the turn as a team.

The team that goes first skips their first draw step.

Teams do NOT share any resources other than life–meaning players can’t share cards in hand or mana. The short way of remembering this is any reference to “you” on cards still means each individual player.

Each player can block any creatures that are attacking them, their teammate, or any planeswalker their team controls.

Teams may share information and strategize together.

The first mulligan is to seven cards, then each mulligan afterward results in one fewer card (six, five, four etc.).

A teams loses when their life total is 0 or less, when they accumulate 20 or more poison counters, or when either team member is unable to draw a card from their deck. Damage and loss of life happens to individual players, and the effects are applied to the team’s shared life total. The same is true of gaining life. For example, if one player gains life, the team’s life total goes up, but only one player’s “whenever you gain life” effect triggers.

Effects that read “each opponent” or “each player” affect each team member separately. For example, when Rabid Bloodsucker enters the battlefield, each player would lose 2 life—meaning each team loses 4 total life.

*Event Format created by PASTIMES EVENTS